Blueprint studio · Spec sheets · Amber callouts · Free shipping over $75
Sheet A · Product board
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USD16.99
USD56.99

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Field rating
4.0

Verified studio score · Spec revision current

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TRANQUILITY: THE ASCENT War Games One of the key differences

SKU: 14329936869

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Description

One of the key differences to classic Risk is that the Underworld can be invaded and defeated units can also be sent to the Underworld to fight again

The Wall Street Journal

Use the included new divine magic player deck to repel the enemy at the citys gates

Energetic and invigorating

TRANQUILITY: THE ASCENT War Games One of the key differencesStarting at the bottom of the mountain, players are tasked with completing a pyramid shaped grid from the base to the summit. If players complete the mountain and top it with a summit card, they win; if a player cannot take an action on their turn, everyone loses. Ages 8+ 1 5 players 20 minutes play time

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